![]() ![]() ![]() Each element is covered well, with no gauntlet standing out and being overpowered, and each gauntlet has a unique set of spells at the player’s disposal. For example, the ice gauntlet allows you to shoot a bow and arrow made of ice, create a small snowstorm that slows and eventually freezes trapped players. In Spellbreak, each gauntlet provides an additional ability. You’re not just limited to shooting fireballs or creating poisonous gas clouds, either. Each gauntlet has a corresponding weakness to it to cancel its effects - think rock, paper, scissors - such as shooting a fireball at a cloud of poisonous gas and converting it to a small inferno. Instead of using guns and grenades to eliminate your opponents, you’re given a series of elemental gauntlets (fire, ice, stone, wind, etc). ![]() This is the first time players have been given the chance to play a spellcasting battle royale. Spellbreak is an interesting one - mechanically speaking. Given all of that, is it possible Spellbreak, developed and published by Proletariat, to see the same level of fame as its predecessors in the genre? When each title has dominated the market, it has done so for a large period of time, and we’re currently seeing that with Call of Duty: Warzone. Each with different mechanics, graphical makeup, features, etc. There’s a large range to choose from such as Player Unknown’s Battlegrounds, Z1 Battle Royale, Call of Duty: Warzone the list goes on. With a market so flooded, getting into a battle royale nowadays can be a challenging task in itself. ![]()
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